Practical Aspects Of Using Mobile Applications (Kahoot!, Quizlet, Plickers) In Developing Students’ Legal Literacy
DOI:
https://doi.org/10.37547/pedagogics-crjp-06-10-07Keywords:
Legal literacy, formative assessment, mobile learning, game-based learningAbstract
This article examines the practical integration of three widely used mobile learning applications—Kahoot!, Quizlet, and Plickers—into course designs aimed at developing students’ legal literacy. Working from a synthesis of learning-science principles, formative assessment research, and technology-enhanced pedagogy, the study explicates how each tool can be aligned with legal-education objectives, including accurate retrieval of core terminology, issue spotting, rule statement fluency, application to facts, and ethical awareness. In particular, Quizlet is discussed through the lens of retrieval practice and spaced repetition for vocabulary and rule elements; Kahoot! is framed as a vehicle for real-time diagnostic quizzing, misconception repair, and gameful engagement during case-based discussion; and Plickers is presented as a low-device, high-immediacy student response system that supports equitable participation and rapid feedback in classrooms where consistent device access or bandwidth cannot be assumed. The article proposes item-design strategies that privilege higher-order legal reasoning rather than superficial recall, addresses accessibility and privacy considerations, and outlines analytics-driven instructional decisions before and after class. It concludes that the targeted, principle-aligned use of these applications can make legal literacy instruction more systematic, transparent, and inclusive, provided that question design, feedback quality, and assessment alignment are treated as core pedagogical tasks rather than mere technical add-ons.
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